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ProdigyPNP

CoCalc is a real-time collaborative commercial alternative to JupyterHub and Overleaf that provides Jupyter Notebooks, LaTeX documents, and SageMath.

GitHub Repository: ProdigyPNP/ProdigyMathGameHacking
Path: blob/master/typings/open.d.ts
Views: 713
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import { PartialItem } from "./item";
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export declare interface Open {
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PopUpModal(prop0: unknown): unknown;
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/** Opens the set last name menu, but does nothing. */
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advancedNameChange(prop0: unknown, prop1: unknown, prop2: unknown): unknown;
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alert(
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prop0: unknown,
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prop1: unknown,
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prop2: unknown,
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prop3: unknown,
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prop4: unknown,
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prop5: unknown
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): unknown;
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/** Opens a broken archive entrance menu. The buttons don't do anything. */
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archiveEntranceMenu(prop0: unknown, prop1: unknown): void;
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/** Opens the inventory screen. */
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backpack(): void;
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/** Opens a placeholder popup. */
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bannerDialog(prop0: unknown): void;
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/** Opens the use item screen that appears in battle. Broken. */
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battlePotionSelect(prop0: unknown): unknown[];
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/** Opens a "choose your boost!" popup. There are no buttons, softlocking the game. */
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boostSelect(prop0: unknown, prop1: unknown): void;
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/** Opens the bounty board. */
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bountyBoard(): void;
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/** Opens the bounty store. */
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bountyStore(): void;
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/** Unknown functionality. Softlocks the game without arguments. Seems to have something to do with players. */
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card(prop0: unknown, prop1: unknown, prop2: unknown): void;
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/** Opens the unused spellbook popup. */
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character(): void;
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/** Unknown usage. */
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characterDialogue(prop0: unknown, prop1: unknown, prop2: unknown): void;
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/** Opens the chat popup. The arguments are not needed. */
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chat(prop0?: unknown): void;
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/** Unknown functionality. */
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choosePet(prop0: unknown, prop1: unknown): void;
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/** Opens an unknown popup. */
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classModeMessage(
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prop0: unknown,
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prop1: unknown,
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prop2: unknown,
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prop3: unknown,
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prop4: unknown,
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prop5: unknown,
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prop6: unknown,
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prop7: unknown
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): void;
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/** Unknown functionality. */
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cleanup(): void;
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/** Closes a menu. */
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close(index: number): void;
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/** Closes the chat menu. */
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closeChat(): void;
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/** Softlocks the game. */
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coOpModal(prop0: unknown): unknown;
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gotItem(item: PartialItem[], prop1: unknown, prop2: unknown, prop3: unknown, prop4: unknown): unknown;
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menus: TODO[];
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map(...args: any[]): void;
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}
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