CoCalc is a real-time collaborative commercial alternative to JupyterHub and Overleaf that provides Jupyter Notebooks, LaTeX documents, and SageMath.
CoCalc is a real-time collaborative commercial alternative to JupyterHub and Overleaf that provides Jupyter Notebooks, LaTeX documents, and SageMath.
Path: blob/master/typings/open.d.ts
Views: 713
import { PartialItem } from "./item";12export declare interface Open {3PopUpModal(prop0: unknown): unknown;4/** Opens the set last name menu, but does nothing. */5advancedNameChange(prop0: unknown, prop1: unknown, prop2: unknown): unknown;6alert(7prop0: unknown,8prop1: unknown,9prop2: unknown,10prop3: unknown,11prop4: unknown,12prop5: unknown13): unknown;14/** Opens a broken archive entrance menu. The buttons don't do anything. */15archiveEntranceMenu(prop0: unknown, prop1: unknown): void;16/** Opens the inventory screen. */17backpack(): void;18/** Opens a placeholder popup. */19bannerDialog(prop0: unknown): void;20/** Opens the use item screen that appears in battle. Broken. */21battlePotionSelect(prop0: unknown): unknown[];22/** Opens a "choose your boost!" popup. There are no buttons, softlocking the game. */23boostSelect(prop0: unknown, prop1: unknown): void;24/** Opens the bounty board. */25bountyBoard(): void;26/** Opens the bounty store. */27bountyStore(): void;28/** Unknown functionality. Softlocks the game without arguments. Seems to have something to do with players. */29card(prop0: unknown, prop1: unknown, prop2: unknown): void;30/** Opens the unused spellbook popup. */31character(): void;32/** Unknown usage. */33characterDialogue(prop0: unknown, prop1: unknown, prop2: unknown): void;34/** Opens the chat popup. The arguments are not needed. */35chat(prop0?: unknown): void;36/** Unknown functionality. */37choosePet(prop0: unknown, prop1: unknown): void;38/** Opens an unknown popup. */39classModeMessage(40prop0: unknown,41prop1: unknown,42prop2: unknown,43prop3: unknown,44prop4: unknown,45prop5: unknown,46prop6: unknown,47prop7: unknown48): void;49/** Unknown functionality. */50cleanup(): void;51/** Closes a menu. */52close(index: number): void;53/** Closes the chat menu. */54closeChat(): void;55/** Softlocks the game. */56coOpModal(prop0: unknown): unknown;57gotItem(item: PartialItem[], prop1: unknown, prop2: unknown, prop3: unknown, prop4: unknown): unknown;58menus: TODO[];59map(...args: any[]): void;60}616263