Path: blob/main/projects/HexGL/libs/postprocessing/FilmPass.js
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/**1* @author alteredq / http://alteredqualia.com/2*/34THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {56var shader = THREE.ShaderExtras[ "film" ];78this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );910this.material = new THREE.ShaderMaterial( {1112uniforms: this.uniforms,13vertexShader: shader.vertexShader,14fragmentShader: shader.fragmentShader1516} );1718if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;19if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;20if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;21if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;2223this.enabled = true;24this.renderToScreen = false;25this.needsSwap = true;2627};2829THREE.FilmPass.prototype = {3031render: function ( renderer, writeBuffer, readBuffer, delta ) {3233this.uniforms[ "tDiffuse" ].texture = readBuffer;34this.uniforms[ "time" ].value += delta;3536THREE.EffectComposer.quad.material = this.material;3738if ( this.renderToScreen ) {3940renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );4142} else {4344renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, writeBuffer, false );4546}4748}4950};515253