Path: blob/main/projects/HexGL/libs/postprocessing/SavePass.js
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/**1* @author alteredq / http://alteredqualia.com/2*/34THREE.SavePass = function ( renderTarget ) {56var shader = THREE.ShaderExtras[ "screen" ];78this.textureID = "tDiffuse";910this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );1112this.material = new THREE.ShaderMaterial( {1314uniforms: this.uniforms,15vertexShader: shader.vertexShader,16fragmentShader: shader.fragmentShader1718} );1920this.renderTarget = renderTarget;2122if ( this.renderTarget === undefined ) {2324this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };25this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );2627}2829this.enabled = true;30this.needsSwap = false;31this.clear = false;3233};3435THREE.SavePass.prototype = {3637render: function ( renderer, writeBuffer, readBuffer, delta ) {3839if ( this.uniforms[ this.textureID ] ) {4041this.uniforms[ this.textureID ].texture = readBuffer;4243}4445THREE.EffectComposer.quad.material = this.material;4647renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTarget, this.clear );4849}5051};525354