function drawCanvasTextFast(device, x, y, text, maxWidth, font, color, align, baseline, alpha)
{
var ctx = device;
ctx.fillStyle = color;
ctx.font = font;
ctx.textAlign = align;
ctx.textBaseline = baseline;
ctx.globalAlpha = alpha;
if(maxWidth === -1)
ctx.fillText(text, x, y);
else
ctx.fillText(text, x, y, maxWidth);
ctx.globalAlpah = 1;
}