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seleniumhq
GitHub Repository: seleniumhq/selenium
Path: blob/trunk/third_party/closure/goog/fx/transition.js
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// Copyright 2011 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @fileoverview An interface for transition animation. This is a simple
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* interface that allows for playing and stopping a transition. It adds
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* a simple event model with BEGIN and END event.
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*
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* @author [email protected] (Chris Henry)
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*/
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goog.provide('goog.fx.Transition');
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goog.provide('goog.fx.Transition.EventType');
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/**
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* An interface for programmatic transition. Must extend
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* {@code goog.events.EventTarget}.
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* @interface
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*/
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goog.fx.Transition = function() {};
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/**
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* Transition event types.
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* @enum {string}
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*/
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goog.fx.Transition.EventType = {
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/** Dispatched when played for the first time OR when it is resumed. */
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PLAY: 'play',
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/** Dispatched only when the animation starts from the beginning. */
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BEGIN: 'begin',
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/** Dispatched only when animation is restarted after a pause. */
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RESUME: 'resume',
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/**
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* Dispatched when animation comes to the end of its duration OR stop
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* is called.
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*/
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END: 'end',
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/** Dispatched only when stop is called. */
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STOP: 'stop',
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/** Dispatched only when animation comes to its end naturally. */
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FINISH: 'finish',
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/** Dispatched when an animation is paused. */
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PAUSE: 'pause'
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};
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/**
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* @type {function()}
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* Plays the transition.
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*/
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goog.fx.Transition.prototype.play;
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/**
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* @type {function()}
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* Stops the transition.
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*/
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goog.fx.Transition.prototype.stop;
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