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seleniumhq
GitHub Repository: seleniumhq/selenium
Path: blob/trunk/third_party/closure/goog/graphics/ext/path.js
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// Copyright 2007 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @fileoverview A thick wrapper around paths.
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* @author [email protected] (Robby Walker)
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*/
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goog.provide('goog.graphics.ext.Path');
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goog.require('goog.graphics.AffineTransform');
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goog.require('goog.graphics.Path');
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goog.require('goog.math.Rect');
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/**
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* Creates a path object
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* @constructor
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* @extends {goog.graphics.Path}
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* @final
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*/
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goog.graphics.ext.Path = function() {
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goog.graphics.Path.call(this);
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};
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goog.inherits(goog.graphics.ext.Path, goog.graphics.Path);
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/**
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* Optional cached or user specified bounding box. A user may wish to
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* precompute a bounding box to save time and include more accurate
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* computations.
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* @type {goog.math.Rect?}
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* @private
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*/
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goog.graphics.ext.Path.prototype.bounds_ = null;
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/**
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* Clones the path.
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* @return {!goog.graphics.ext.Path} A clone of this path.
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* @override
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*/
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goog.graphics.ext.Path.prototype.clone = function() {
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var output = /** @type {goog.graphics.ext.Path} */
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(goog.graphics.ext.Path.superClass_.clone.call(this));
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output.bounds_ = this.bounds_ && this.bounds_.clone();
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return output;
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};
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/**
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* Transforms the path. Only simple paths are transformable. Attempting
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* to transform a non-simple path will throw an error.
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* @param {!goog.graphics.AffineTransform} tx The transformation to perform.
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* @return {!goog.graphics.ext.Path} The path itself.
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* @override
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*/
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goog.graphics.ext.Path.prototype.transform = function(tx) {
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goog.graphics.ext.Path.superClass_.transform.call(this, tx);
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// Make sure the precomputed bounds are cleared when the path is transformed.
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this.bounds_ = null;
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return this;
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};
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/**
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* Modify the bounding box of the path. This may cause the path to be
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* simplified (i.e. arcs converted to curves) as a side-effect.
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* @param {number} deltaX How far to translate the x coordinates.
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* @param {number} deltaY How far to translate the y coordinates.
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* @param {number} xFactor After translation, all x coordinates are multiplied
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* by this number.
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* @param {number} yFactor After translation, all y coordinates are multiplied
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* by this number.
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* @return {!goog.graphics.ext.Path} The path itself.
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*/
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goog.graphics.ext.Path.prototype.modifyBounds = function(
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deltaX, deltaY, xFactor, yFactor) {
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if (!this.isSimple()) {
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var simple = goog.graphics.Path.createSimplifiedPath(this);
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this.clear();
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this.appendPath(simple);
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}
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return this.transform(
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goog.graphics.AffineTransform.getScaleInstance(xFactor, yFactor)
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.translate(deltaX, deltaY));
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};
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/**
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* Set the precomputed bounds.
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* @param {goog.math.Rect?} bounds The bounds to use, or set to null to clear
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* and recompute on the next call to getBoundingBox.
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*/
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goog.graphics.ext.Path.prototype.useBoundingBox = function(bounds) {
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this.bounds_ = bounds && bounds.clone();
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};
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/**
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* @return {goog.math.Rect?} The bounding box of the path, or null if the
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* path is empty.
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*/
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goog.graphics.ext.Path.prototype.getBoundingBox = function() {
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if (!this.bounds_ && !this.isEmpty()) {
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var minY;
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var minX = minY = Number.POSITIVE_INFINITY;
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var maxY;
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var maxX = maxY = Number.NEGATIVE_INFINITY;
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var simplePath =
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this.isSimple() ? this : goog.graphics.Path.createSimplifiedPath(this);
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simplePath.forEachSegment(function(type, points) {
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for (var i = 0, len = points.length; i < len; i += 2) {
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minX = Math.min(minX, points[i]);
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maxX = Math.max(maxX, points[i]);
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minY = Math.min(minY, points[i + 1]);
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maxY = Math.max(maxY, points[i + 1]);
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}
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});
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this.bounds_ = new goog.math.Rect(minX, minY, maxX - minX, maxY - minY);
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}
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return this.bounds_;
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};
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